#ifndef _GAME_OVER_SCENE_H_
 #define _GAME_OVER_SCENE_H_
 
 #include "cocos2d.h" 

 class GameOverLayer : public cocos2d::CCLayerColor
 {
 public:
     GameOverLayer():_label(NULL) {};
    virtual ~GameOverLayer();
    bool init();
    LAYER_NODE_FUNC(GameOverLayer);

    void gameOverDone();

    CC_SYNTHESIZE_READONLY(cocos2d::CCLabelTTF*, _label, Label);
};

class GameOverScene : public cocos2d::CCScene
{
public:
    GameOverScene():_layer(NULL) {};
    ~GameOverScene();
    bool init();
    SCENE_NODE_FUNC(GameOverScene);

    CC_SYNTHESIZE_READONLY(GameOverLayer*, _layer, Layer);
};

#endif // _GAME_OVER_SCENE_H_